TURNS ⚡ … · RESET Each DM, TTS, Image-gen and background llm-calls counts towards the turns quota
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Adventurer
Free
The mirror is clouding…
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Click 🎨 to repaint · ‹ › browse your gallery
🔍 Portrait Preview
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🎨 Paint your adventurer
Paint your adventurer two ways — 🖌️ Free prompt paints ONLY your words, 📜 From dossier weaves the portrait from your character's own story. Engine: StepFun (free) or Wan 2.7 Pro / Qwen Image 3 Pro (Patron 30€).
🖌️ YOUR OWN WORDS (free prompt)
🖼 Your portrait
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Paint the face you bring to the table — your portrait, separate from your adventurer. Describe it below, or leave empty and let the Cauldron imagine you. Engine: StepFun (free) or Wan 2.7 Pro / Qwen Image 3 Pro (Patron 30€).
🖌️ Describe yourself (optional)
What will the Cauldron Foretell?

The Lore Weaver's Cauldron

Every adventure begins with a choice. Which path will you take?

v1.3 — The Rewoven Thread
  • Undo your last turn — a mistyped line or a decision made too fast can be rewound: the message, the DM's reply and everything the Lorekeeper recorded from it. Inventory, gold, HP, quests and memory return to where they stood. It costs one turn, and only the most recent turn can be rewound.
  • Qwen 3.8 Flash joins the free table — a fast mind with real reasoning, free for every account. Pick it in Settings or when you start a new adventure.
  • The party portrait blends again — the character card had gone opaque; the portrait now sits behind the name, class and health bars the way it used to.
  • Your blade rolls, the DM does not — weapon damage now tumbles through the server's dice engine on every hit, doubled on a critical. The story decides what it feels like; the dice decide what it costs.
  • Conditions that actually bind — prone, restrained, stunned and poisoned change rolls, turns and HP between rounds. A knocked-down goblin is easier to hit, and it hits worse.
  • Level-ups that level up — new tiers grant hit-dice health, class features, spell slots and a proficiency bonus that finally scales. Armour moves your AC; long rests hand back half your hit dice.
  • A rulebook that matches the machine — the mechanics page was audited line by line against the code; spell slots and rests are documented at last, and offline rolls say so honestly.
  • One gold across the realm — shared palette tokens, HP bars that update every combat turn, quests that pay what they promise, and a purse that can no longer be quietly rounded to zero.
Read the full ledger →
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Dungeon Master

An AI that tells the world — describes environments, plays NPCs and drives the plot. Just write what you do in plain words, the way you'd speak at a real table. No syntax, no commands — the DM understands intent and answers with consequences.

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The Lorekeeper

A quiet scribe that keeps the books — HP, gold, items, XP, quests, locations. When the DM says you take damage or find treasure, the Lorekeeper updates everything in the background. You never track numbers yourself; the world remembers.

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Dice & Mechanics

When the outcome is uncertain, the DM calls for a roll and a Roll or Write card appears in the chat. Click the dice to roll, or the pen to describe your attempt in words instead. Nat 20 = triumph, nat 1 = catastrophe.

⚔️ Your Adventures
Choose an adventure to continue, or start a new one.
Choose Campaign Language
The Dungeon Master speaks this language — in every scene, every NPC, every whisper.
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English

The adventure, the DM and all responses in English.

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Svenska

Äventyret, DM:n och alla svar på svenska.

📜 Prepare Your World
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Drag files here or click to browse
.md · .pdf · .jpg · .png — Qwen extracts worldbuilding, characters, locations
🔮 Qwen is reading your world…
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Characters
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NPCs
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Locations
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Quests
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Lore fragments
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Items
The world is saved and used as the foundation for the adventure
Prompt + files are sent to Qwen which structures everything